See it work.

A short walkthrough of the whole system: a story connected to a persona and a value estimate, an oversized story promoted into a feature, blockers declared by dragging, and that same context carried into planning, standup, and the retrospective.

Chapters

What you are looking at.

So you can find the part you came for.

  • Structured stories

    Who, What, Why, Worth, and acceptance criteria as first-class objects. No description blob.

  • Personas and Coins

    Every item names who benefits and what it is worth. Coins over Points is return on investment.

  • Decompose and recompose

    Promote an oversized story to a feature, spawn child stories from its acceptance criteria, then reorganize when the first split turns out to be wrong.

  • Blockers

    Drag and drop to declare a dependency. See the critical path.

  • Flow

    Age on the card, older work rising, alerts when an item passes the 70th percentile for comparable work.

  • The events

    Planning poker inside grooming. Forecasting with sequencing and parallel work in planning. Yesterday, today, impediments, and at-risk work in standup. Value delivered per persona at review. Improvements that stay visible after the retrospective ends.

Seeing it run against your own backlog is a different thing.