See it work.
A short walkthrough of the whole system: a story connected to a persona and a value estimate, an oversized story promoted into a feature, blockers declared by dragging, and that same context carried into planning, standup, and the retrospective.
Chapters
What you are looking at.
So you can find the part you came for.
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Structured stories
Who, What, Why, Worth, and acceptance criteria as first-class objects. No description blob.
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Personas and Coins
Every item names who benefits and what it is worth. Coins over Points is return on investment.
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Decompose and recompose
Promote an oversized story to a feature, spawn child stories from its acceptance criteria, then reorganize when the first split turns out to be wrong.
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Blockers
Drag and drop to declare a dependency. See the critical path.
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Flow
Age on the card, older work rising, alerts when an item passes the 70th percentile for comparable work.
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The events
Planning poker inside grooming. Forecasting with sequencing and parallel work in planning. Yesterday, today, impediments, and at-risk work in standup. Value delivered per persona at review. Improvements that stay visible after the retrospective ends.